What should protection paladins gem




















WhileStamina is generally your best raw survivability stat, it is common to findyourself in a situation where adding more survivability is less advantageousthan adding more DPS, or than increasing another stat for a smallersurvivability gain in a more specific situation.

Below we list both Stamina and non-Stamina options for each socket type. Players who value Stamina highly will likely use pure Stamina gems in bluesockets, and hybrid Stamina gems in yellow or red sockets.

Players who do notvalue Stamina as highly will gravitate more towards secondary stat gemsaccording to their gearing strategy. If you are unsure of what to choose, werecommend playing it safe and choosing the Stamina or hybrid Stamina options,and then adjusting your gem choices as you become more experienced inevaluating your needs. Note that Extra Enchantments can be applied to an item in addition to a Main Enchantment.

Please enable JavaScript in your browser. Live PTR. Classic TBC. Report Links. Table of Contents Quick Facts. Unfortunately paladins have a very limited number of races which they can play and the better ones are actually alliance.

Tauren: Endurance gives you more health which is always nice since paladins generally have a lower HP pool compared to other tanks. Rings: You will enchant your rings with Enchant Ring - Tenet of Haste should be your go to enchant for both offence and defence as paladins scale extremely well with haste. Cloak: Enchant Cloak - Fortified Avoidance.

Gloves: Enchant Gloves - Eternal Strength. Boots: Soul Treads - Useful for sire. Similar to ring enchants you will gem for Haste for defense and general use. Judgements that cause damage also rely on Spell Hit Rating, so in the case of tanking one mob at a time, you may opt for Seal of Righteousness for snap threat, and thus will need Melee Hit Rating, while the Judgement portion of that relies on Spell Hit Rating. A couple questions come to mind:. Can you comment on which is the better option?

So, the only actual advantage of Windfury Totem would be the extra melee attack. As it stands, currently, this extra melee attack is not guaranteed to be successful. At the end of the day, the guaranteed threat increase from Wrath of Air Totem and Brilliant Wizard Oil far outweighs the miniscule benefit of Windfury Totem.

Warriors, on the other hand, would greatly benefit from this. Do you think that going Scryer might be the play for later phases when the shattered sun pendants come out? The main thing regarding the enchants on top of the difference in overall avoidance is the allowance to mix-and-match different pieces of gear a little bit easier, without having to worry about dropping below the defence cap.

Yes, there is only 2 points in difference, but that does allow for us to neglect nearly 5 defence rating. This is especially important while trying to reach and maintain crush immunity early on. This amount appears extraordinary but what we need to consider is the actual conversion rate for dodge rating to dodge chance.

Which is roughly for every



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