Answered What I want is to keep both krookodile and zoroark , will it be good to keep both of them in my team? Answered When can I enter White Forest?
Answered which form of meloetta is better? Ask A Question. Keep me logged in on this device. Forgot your username or password? Crawdaunt or zoroark? How Do u get that Zoroark on Victory Road? What I want is to keep both krookodile and zoroark , will it be good to keep both of them in my team? When can I enter White Forest? TM56 Fling?? Its power and effects depend on the item. TM59 Incinerate 30 15 -- The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM63 Embargo -- 15 -- It prevents the target from using its held item. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows.
TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.
The user must rest on the next turn. TM75 Swords Dance -- -- 30 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM86 Grass Knot??
The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. TM95 Snarl 55 95 15 -- The user yells as if it is ranting about something, making the target's Sp.
Atk stat decrease. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. Captivate -- 20 -- Details If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp.
Atk stat. Dark Pulse 80 15 -- Details The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. Snatch -- -- 10 -- Details The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Memento -- 10 -- Details The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Sucker Punch 80 5 -- Details This move enables the user to attack first. It fails if the target is not readying an attack, however. Extrasensory 80 30 -- Details The user attacks with an odd, unseeable power. It may also leave the target with paralysis. Covet 60 40 -- The user endearingly approaches the target, then steals the target's held item.
Dark Pulse 80 15 -- The user releases a horrible aura imbued with dark thoughts. Foul Play 95 15 -- The user turns the target's power against it. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage.
Knock Off 20 20 -- The user slaps down the target's held item, preventing that item from being used in the battle. Low Kick?? It inflicts greater damage on heavier targets. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Uproar 90 10 -- The user attacks in an uproar for three turns. Over that time, no one can fall asleep. Attack Sp.
Abilities : Illusion. Each has the ability to fool a large group of people simultaneously. Stories say those tried to catch Zoroark were trapped in an illusion and punished. The opposing team gains an intimidating leer with sharp eyes.
Night Slash. Hone Claws. Fury Swipes. Scary Face. Knock Off. Fake Tears. Night Daze. Nasty Plot. Foul Play. Bold indicates a move that gets STAB when used by Zoroark Italic indicates a move that gets STAB only when used by an evolution of Zoroark Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Mega Punch. Mega Kick. Hyper Beam. Giga Impact. Rain Dance. Sunny Day. Shadow Claw. Low Sweep. Swords Dance. Low Kick. Sludge Bomb. Sleep Talk. Shadow Ball. Hyper Voice. Calm Mind. Dark Pulse. Focus Blast. Grass Knot. Throat Chop. Parent Move Type Cat. Sucker Punch. Moves marked with a superscript game abbreviation can only be bred onto Zoroark in that game. Game Move Type Cat. Lash Out. Skitter Smack. Stage Move Type Cat. Bold indicates a move that gets STAB when used by Zoroark Italic indicates a move that gets STAB only when used by an evolution of Zoroark Click on the generation numbers at the top to see moves from other generations.
Move Type Cat. Double Team. Laser Focus. Psych Up. Rock Smash. She is originally from the Tech Area. Move: Night Daze. Evolves from Zorua when its Attack is 90 or higher. Buddy Distance: 5 km. Fast Attacks: Shadow Claw , Snarl. Zorua Dark. Zoroark Dark. Black White. Sun Moon. Sword Shield px px. Language Title Meaning Japanese. Cantonese Chinese. Mandarin Chinese. More languages. Brawl Super Smash Bros.
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