There is one active turret, which can be shut down using a security computer in a nearby room. Otherwise, there are no enemies besides a single deranged worker which can be heard and even seen from the right angle , inside a barricaded room. The door is smashed beyond repair and cannot be opened.
Therefore, the only entrance to this room is in a neighboring storage room: a vent hidden behind a refrigerator. You will need the strength augment to move it. The hallways lead to the broadcast center, which can only be entered from a smashed window, and right to Hugh Darrow.
Confronting Darrow leads to the game's final dialogue challenge. Winning the challenge results in Darrow surrendering the shutdown codes. After the confrontation with Darrow, retrace your steps to the elevator. The rooms around the elevator are now filled with insane workers. If you wish to leave the insane workers alive, it is at this point that the P. The workers can be avoided, but due to the cramped corridors and the fact that they usually attack in larger groups, cornering and trapping the player, the P.
Gas grenades and gas mines will also allow non-lethal incapacitation of groups. For the more patient players, even a stun gun or tranquilizer rifle can function well, since conscious crazed workers will make no attempt to awaken unconscious crazed workers; however, one must bring sufficient ammunition since there is not much for either of those weapons within Panchaea itself.
Alternatively, make sure to get the double takedown augmentation, and you can eventually wade through them all without too much trouble. It is worth noting that these insane workers are basically in a temporary "zombie-like" state. As such, they will not think to climb over obstacles.
You can use this for pacifist crowd control. Jump over, knock out one or two, then jump back. Since there is no XP reward for killing or disabling any of the workers and most of their loot is hardly worth mentioning, the main priority should just be to get through this part as quickly as possible.
Notable Exception : At the first encounter with the crazed workers, there's a guard in the corridor to the left. Even players avoiding the others should take down and loot him - doing so will net 20 slugs for the Plasma Rifle. Whichever style you choose, take the elevator back down.
At the bottom of the elevator, you return to the hangar seen earlier. The hangar is now filled with more insane workers. There are several ways to get through:. After getting through the hangar, proceed through another room with more insane workers.
After that are hallways off of which can be found a locker room with one insane worker and, a little later on, Panchaea's LIMB clinic. As you continue, you will overhear calls for help from William Taggart and David Sarif.
More on these calls is contained in secondary objectives below. The hallways end in a large, three-story turbine site filled with insane workers. Lastly, Orlov himself holds a key to the Tai-Young Medical vault in the Palisade Bank, which you can sneak into and find at the tail end of Mission The Heist , if you so choose. Someone is spying on you, and that someone may even have access to TF29, and knows about Alex and the Juggernaught Collective.
Once you return to Prague under lockdown and during curfew, David will have one final message to relay, but it needs to be in the privacy of your secure apartment.
Getting there can be a pain, as you'll need to sneak into one of the three stations and use the railways to walk to the Prekazka District. Once in your neighborhood, carefully strafe around the sides of the Capek Fountain and stay out of sight, using the police vehicles and cages as cover - or using Icarus Dash to warp between cover. Once you reach the safety of your apartment, contact Sarif to learn some startling information - the supposed clinic you were in has no information of you ever being there, and even if you were a amnesiac John Doe, your augmentations should have had serial numbers to trace back to you.
Then Sarif will most likely be the third dialogue challenge the player attempts, after Zeke Sanders and Wayne Haas. Jensen can either appease the confident, assertive CEO by insisting he needs the information to help his boss, put the focus directly on the backdoor tunnel and claim it as a dire security matter, or go on the defensive, asserting that with his service especially on this particular day , he deserves to know and Sarif should not hide any security secrets from him.
With the Social Enhancer augmentation, Jensen can also threaten to quit, alarming Sarif's Alpha personality. If successful, Sarif will spill everything and even forward the e-mails from the private investigator to Jensen. A surefire method without any extra benefits from the social enhancer is to choose the Refocus option three times, politely and efficiently keeping the subject on the backdoor access, despite Sarif's attempts to change the subject or distract Jensen by semi-goading Jensen.
After the third Refocus option, Sarif will be leaning on the back of his chair. Choose Defend for the fourth and final chance. If you have the social enhancer, David's persuasion will rise the first two Refocus options, and drop a bit on the third. The Defend option will raise it back up and score the information. This part of the quest is over for now, though the player will learn some intriguing details from the private detective's e-mails.
Once the player returns to Detroit from meeting with Eliza Cassan , Pritchard will contact Jensen at the Convention Center and set off the second phase of the quest. Upon arriving at Radford's apartment however, Jensen will find an armed suit that must be dealt with, and a severely wounded Radford.
Radford will refuse to speak with Jensen until Jensen retrieves a trauma kit in the closet and give Radford a shot of morphine. It turns out the detective is another purist who despises augmentation, and though he's ultimately willing to cooperate, he has nothing but disdain for the "robot", Jensen. Main Quest 5 Answers Is there a command console? General 13 Answers Where are my save games? Tech Support 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device.
Forgot your username or password? What happens if you try to kill Sarif early in the game? User Info: crichards crichards 10 years ago 2 I believe certain NPC's are immortal and don't react when you shoot them.
User Info: sth sth 10 years ago 7 There's an opportunity at the very end of the game to kill "everyone" if you so choose, regardless if you shoot him or not. User Info: sadinar sadinar 10 years ago 9 is it possible to kill Tong? User Info: Worthlessnewbie Worthlessnewbie 10 years ago 10 He is. Deus Ex Human Revolution Mods.
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